1. If you had to pick a single invention in a game you were most proud of what would it be?
I use a lot of pre-published materials, so this is tough. I'd say it was the refugee city within the insides of a colossal purple worm that my PCs ventured into (and subsequently destroyed). That or sentient flying cake.
2. When was the last time you GMed?
The beginning of Beyond the Crystal Cave...so it's been a couple of months.
3. When was the last time you played?
Playthrough of D&D Lair Assault: Forge of the Dawn Titan. I died.
4. Give us a one-sentence pitch for an adventure you haven't run but would like to.
The abandoned Sea of Tranquility base on the moon in Gamma World, where it's rumored a nano-forge is still operational...though heavily guarded.
5. What do you do while you wait for players to do things?
If they take too long, I do NPC/Monster voices, challenging them/goading them on.
6. What, if anything, do you eat while you play?
Nothing, though I drink a tremendous amount of water. Those monster voices are dehydrating.
7. Do you find GMing physically exhausting?
Nope, though it is much more taxing when playing with younger teens and kids. Fuck kids.
8. What was the last interesting (to you, anyway) thing you remember a PC you were running doing?
My cleric in a Labyrinth Lord game did a bunch of brave exploring...before falling to his death.
9. Do your players take your serious setting and make it unserious? Vice versa? Neither?
I actively try to take the piss out of most serious settings, even in my own games. I guess doing so might make for a slightly schizophrenic DMing style, but it guarantees that no one is unamused.
10. What do you do with goblins?
I give them as much personality as possible, be it wretched or oddly dignified. Anything to make the PCs think twice about killing them at first (so said goblins can backstab them later). I freakin' love goblins.
11. What was the last non-RPG thing you saw that you converted into game material (background, setting, trap, etc.)?
Bulletstorm (for Xbox 360). I'm taking cues from that game and adapting them for Gamma World. Stupid, stupid game...but it is fun and kind of funny. Perfect fit for Gamma World.
12. What's the funniest table moment you can remember right now?
My PCs reaction to their Drow ship captain Drake Darkfell's real name turning out to be 'Yancy'.
13. What was the last game book you looked at--aside from things you referenced in a game--why were you looking at it?
The Book of Vile Darkness. I got it as a holiday present. Otherwise, wouldn't have bought it of my own volition.
14. Who's your idea of the perfect RPG illustrator?
Everyone who contributed to the Player's Strategy Guide from Wizards of the Coast. Because fuck dark and gritty art.
15. Does your game ever make your players genuinely afraid?
Only occasionally for their character's waistlines. Otherwise no.
16. What was the best time you ever had running an adventure you didn't write? (If ever)
Back when I first introduced my wife to D&D, we were playing the Everquest Roleplaying Game. I ran her and a friend through an old 3rd edition adventure, Wreck Ashore. Was the first time I was witness to some real creative problem solving in a D&D game. Made for a lot of fun. Also, adding sexy pirates certainly helped.
17. What would be the ideal physical set up to run a game in?
Large kitchen table, mostly well lit space. I've played and DM'd from enough couches, beds, floors, and standing positions to appreciate a large, sturdy table with chairs.
18. If you had to think of the two most disparate games or game products that you like what would they be?
19. If you had to think of the most disparate influences overall on your game, what would they be?
20. As a GM, what kind of player do you want at your table?
A player who's never played the game before, but has an open enough mind to at least give it a try and a big enough sense of humour to have fun with it.
21. What's a real life experience you've translated into game terms?
I got beat up a lot as a kid...I guess I've translated that into having most bandits and thugs just be caricatures of bullies.
22. Is there an RPG product that you wish existed but doesn't?
The Book of Erotic Fantasy for 4e. No, wait, no, that's just stupid...um..."4e character creation made dirt simple".
23. Is there anyone you know who you talk about RPGs with who doesn't play? How do those conversations go?
Everyone I talk to about the game either plays or has played in the past. Unless you count my cat. He often suggests more tuna themed adventures.